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Playing: a state of mind, a process of joy and impulsivity. |
The decision of not setting specific tasks for each session of improvisation left open any possible alternative. Slowly it became clear that our starting point was a playful, democratic and a-gendered approach to the material.
Some other elements that our ways of moving and getting into / out of exchanges of weight seemed to have in common, were
The sense of play was a main inspiration throughout, a fundamental idea we could return to when we got stuck, to make things work and flow again, or to remember sequences.
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The idea of playing was not confined to the studio work: one evening Hallvord is playfully lifting Harumi until she looks and asks "Did you do doublework today?". |